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1994-08-27
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Date: Tue, 30 Mar 93 11:21:22 -0800
From: ersmith@netcom.com (Eric R. Smith)
Message-Id: <9303301921.AA12233@netcom4.netcom.com>
To: mint@atari.archive.umich.edu
Subject: shared libraries for MiNT
A Proposal for Implementing Shared Libraries
I think I've finally figured out a "good" way to implement shared
libraries (i.e. low overhead, doesn't need VM, requires few changes
to existing applications). Here's my proposal; please let me know what
you think. (In case it isn't obvious, this is *very* far from being
cast in stone :-). I do think we need to do shared libraries soon,
though.)
A shared library will be implemented as a DRI format object file, with
the GST long name symbol table. A program linked with shared libraries
will have the same format, but with an additional header prepended
which gives the names and version numbers of the shared libraries it
requires.
Both the libraries and the programs will be compiled to use
register A5 as a base register (e.g. when compiled with gcc they will
be compiled with -mbaserel). They need not be position independent;
the libraries will appear at the same virtual address (determined at
load time) in every process, and programs will be relocated at load
time by the kernel.
The data and bss segments of a given shared library will always be
located at the same (relative) offset in the data/bss area of
a program using that library. (Note that I'm going to call the
"data/bss area" just the "data segment" from here on in, because the
bss is just a special part of the data segment from the kernel's point
of view.)
For example, let's consider 2 programs, BAR and FOO. BAR uses libraries A,
B, and C; FOO uses A, C, and D.
BAR's data segment will look like this: (assuming that A, B, C, and D are
the first 4 libraries loaded, and were loaded in that order)
------------------------------------------------------------------------------
| A's data | B's data | C's data | BAR's data |
------------------------------------------------------------------------------
FOO's data segment will look like this:
------------------------------------------------------------------------------
| A's data | FOO's data | C's data | D's data | more of FOO's data |
------------------------------------------------------------------------------
Note that FOO's data segment is split up. This is because library C expects
its data to come at a certain offset (after A's and B's), and so C's data
segment in process FOO must start at that offset. Since FOO doesn't use
library B, the part of its data segment that B would normally use is
available for FOO's use. The kernel will be responsible for finding
such "holes" and taking advantage of them where possible. (This may
actually turn out to be tricky, since arrays will have to be contiguous.)
We also may want to provide a way to specify that certain libraries are
mutually exclusive. In the example above, if libraries B and D were
mutually exclusive, then D's data could occupy the same offsets as B's
(or a subset thereof, if D has less data).
Does this make sense? The key thing is that since everyone is using
register A5 as a base register, the libraries can always find their
data (at the particular fixed offset into the data segment assigned to
them).
The disadvantage of this scheme is that once more than 64K of data is
filled up, libraries and/or programs that use 16 bit offsets will be
in trouble. There are ways around this, of course.
Another disadvantage is that program load times will be longer, since
the kernel is going to have to do the relocation and symbol resolving.
An alternative would be to use something like Sun's global offset table.
That scheme is slower, though, since it adds another layer of indirection
to variable references.
Please let me know your thoughts on this matter.
Eric